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Skills and Abilities

Collapsible Myth

The Cake is a Lie
Retired Admin
In looking to get a collection of often used skills and abilities together in a list format used or based on The Secret World mythos, what would you believe to be useable that we haven't seen before? Besides the typical ones that we know (blood magic, chaos and the like) what others can we place here that can be used by everyone within the community?
 

Sybille

New Member
Superpower Interaction: the ability to manipulate or otherwise interact with superpowers themselves

Power augmentation
: The ability to enhance or weaken the powers of others.
Power bestowal: The ability to bestow or jump-start latent powers.
Power of Mimicry or Absorption: The ability to copy or absorb another's power or skill.
Power negation: The ability to cancel the superpower of others.
Power sensing: The ability to sense or recognize superhuman powers.

Personal Physical Powers: Powers which affect an individual's body.

Acid Generation
: The ability to generate Acid, can be manifested through touch or as a spray. (Acid spit, acid blood, etc...)
Animal Mimicry: The ability to take on the abilities of an animal. NOT SHAPESHIFTING. (To climb like a monkey, to have the strength of a bear, to jump like a cat, to have the speed of a cheetah, etc... You copy animal skills)
Biological manipulation: The ability to control all aspects of a living creature's biological make- up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions. (To create cancer within someone by touch or heal them of it. To control body functions like the bladder or lungs. make them have down-syndrome or mental conditions, etc...)
Body part substitution: The ability to replace one's limbs or other body parts with those of another.
Bone manipulation: The ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Duplication (Physical): The ability to create physical duplicates of oneself.
Duplication (Temporal): The ability to bring past or future versions of oneself to the present. NOT TIME -TRAVEL. (bring baby -you- to who you are today. Bring the elderly -you- to who you are today, etc...)
Ecolocation: The ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense. (Most commonly used by blind people or to see in the dark)
Firebreathing: The ability to generate gases from the body and to exhale fire from the mouth.
Healing factor: The ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging and immunity of illnesses and other defects.
Invisibility: The ability to render the user unseen to the naked eye and/or other forms of perception.
Invulnerability: The ability to be immune to one or more forms of physical, mental, and spiritual damage and influence.
Kinetic absorption: The ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts. (Per example absorb electrical current to create energy that you can use to blast things away.)
Superhuman longevity: The ability to live longer than a normal human.
Matter ingestion: The ability to consume any sort of matter without any ill effects on the user.
Merging: The ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being.
Pheromone manipulation: The ability to generate and control pheromones which may have various effects. (Create pheromones that can make people fall in love with you, awaken violence in others, make people feel depressed.)
Poison generation: The ability to assault others with one or more varieties of toxins, with widely disparate effects.
Prehensile/animated hair: The ability to animate and lengthen one's hair.
Reactive adaption/evolution : The ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary. (Per example if you get bitten by a poisonous snake, you will create immunity to that specific poison.)
Self-detonation or detonation and reformation: The ability to explode one's body mass and reform.
Sonic scream: The ability to generate vocal sounds of a higher amplitude than a normal human.
Vortex breath: The ability to inhale/exhale with superhumanly powerful strength. This can range from exhalation on par with gale force winds to inhalation on par with the power of a gravitational vortex. In some cases, freezing temperatures can also be achieved.
Superhuman endurance: The ability to have a higher resistance to one or more forms of damage before being injured as well as the ability to exert ones self in an activity indefinitely without becoming tired and/or survive for long periods of time without consumption or water.
Superhuman agility: The ability to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity.
Superhuman senses: The ability to see, smell, taste, feel and/or hear more than a normal Human.
Superhuman strength: The ability to have a level of strength much higher than normally possible given their proportions.
Vision-based powers: The abilities that are based on one's eyes and/or ability to see. 1) Night vision. The ability to see clearly in total darkness. 2) X-Ray vision. The ability to see through solid matter. 3) Heat vision. The ability to burn objects and other individuals with one's gaze or to see objects/people that give off heat. 4) Telescopic vision. The ability to magnify and extend one's vision to various levels. 5) Freeze vision. The ability to freeze objects and other individuals with one's gaze.
Wall crawling: The ability to adhere to solid surfaces, including walls and ceilings. (You're spiderman.)
Water breathing: The ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternative air supply. (You're aquaman)

(To be continued in next post)
 

Sybille

New Member
Mentality-based abilities: Abilities where you use your mind to manipulate things or interact with them.

Ecological Empathy
: The ability to sense the overall well-being and conditions of one's immediate environment and natural setting stemming from a psychic sensitivity to nature. (Per example control and/or having a connection over weather conditions like Storm from X-Men. Elementals have control over their respective element; Plant elementals have control over nature and have a strong connection to it.)
Innate capability: The ability to know or understand something without the need of studying or previous experience. (Per example you see someone on TV doing a backflip. Almost instantly your brain and body knows how to do a back flip.)
Omni-linguism: The ability to understand any form of language, a natural polyglot. This can be accomplished in various ways.
Omniscience: The ability to know anything and everything. (You are a super computer/dictionary named Google)
Superhuman mentality: The ability to have intelligence quotient far above that of a genius level. This ability can be so evolved that its user can gain psychic abilities (psychokinesis, telepathy, etc.) and resist both mind control and other psionic attacks. (Dexter meets Dr. Xavier from X-Men)
Superhuman tracking: The ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding".

ESP: The abilities of extra-sensory perception (ESP) and communication.

Astral Projection
: Also known as astral travel, this is the ability to separate and control one's astral body. Also known under the form of separating one's soul from your body.
Cross-Dimensional awareness: The ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience. (Per example, you live on earth but you can see events or stuff happen in the Hell dimension.)
Empathy: The ability to read or sense the emotions and/or control the emotions or feelings of others.
Mediumship: The ability to see and communicate with the dead. (i.e., ghosts)
Precognition: The ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from. (A form of this is Spiderman's Spidey-sense.)
Psychometry: The ability to relate details about the past or future condition of an object or location, usually by being in close contact with it.
Telepathy: The ability to read the thoughts of, or to mentally communicate with others.
Technopathy: The ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data. (You can install computer viruses with your mind.)

Physical or mental domination: The ability to control objects or people.

Astral trapping
: The ability to cause an astral projection to stay on the astral plane, usually in one specific place. You can also force to separate the soul from someone's body.
Memory manipulation: The ability to erase or enhance the memories of another.
Mind control: The ability to alter the perceptions of others, and general ability to control the actions of others with the mind.
Possession: The ability to take control and inhabit the body of an individual while you're alive.
Psionic blast: The ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind.
Psychic weapons: The ability to create a weapon of psychic energy that can harm mentally and not physically. (Think Esper from Wildstar.)

(To be continued in next post)
 

Sybille

New Member
Physics or reality manipulation: method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.

Animation
: The ability to bring inanimate objects to life or to free an individual from petrification.
Darkness or shadow manipulation: The ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it.
Density control: The ability to increase or decrease the natural density of an object and/or one's self. (Per example if you increased your density then you can be as tough as a boulder and let a car crash into you like you were a tree or pole standing in its way.)
Disintegration: The ability to disintegrate matter through touch or through beams. (You can make things fall apart and crumble.)
Elemental transmutation: The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation. (You are like King Midas who could turn lead into gold, or regular other things into gold or any other material.)
Gravity manipulation: The ability to manipulate or generate gravitons, or other types of gravitational interactions. (If astronauts need practice, they'll call you to fiddle with gravity.)
Immortality: The ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.
Intangibility or phasing: The ability to quantum tunnel through solid matter without harm. (You can walk through walls or objects/people can walk through you.)
Light manipulation: The ability to control, generate or absorb light particles. (You're a human light bulb or a hammer to a light bulb.)
Magnetism manipulation: The ability to control and/or generate magnetic fields. (You're Magneto!)
Mass manipulation: The ability to increase or decrease mass in an object. (You can make stuff grow in size or decrease in size.)
Microwave manipulation: The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation. (Be prepared to have people come over to have their pasta reheated.)
Molecular manipulation: The ability to mentally manipulate the molecules of objects and/or one's self on a molecular level.
Probability manipulation: The ability to alter probability, causing unlikely things to happen, or likely things not to happen. (Per example, you can increase the chances that your enemies get into a car accidents...even though they are masters of the road.)
Radiation manipulation: The ability to generate, manipulate or have immunity to toxic radiation. (You might glow in the dark...)
Reality warping: The ability to change or manipulate reality itself. (You can create some F* up illusions.)
Resurrection: The ability to come back to life after being killed as well, or to bring others back to life. (You're Stevie from American Horror story: Coven)
Sound manipulation: The ability to manipulate sound.
Time manipulation or Chronomancy: The ability to affect the flow of time by slowing, accelerating, reversing, or stopping it. Can be global or localized.

Elemental and environmental powers: Ability to control or manipulate the elements of nature.

Air and wind manipulation
: The ability to control, generate, or absorb air or wind.
Animal control: The ability to communicate with animals, birds and even aquatic creatures and get them to perform tasks on command. (You can speak Rawr, Tweet and Blubblub.)
Cold and ice manipulation: The ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice. (Dr. Freeze! Mhuahahaha)
Earth manipulation: The ability to control earth; sand, stone, rock, lava, dirt, or other minerals.
Electric manipulation: The ability to control, generate or absorb electric fields.
Fire and heat manipulation: The ability to control the kinetic energy of atoms to generate, control or absorb fire.
Plant manipulation: The ability to create, control, manipulate or animate plant life. (Just like Poison Ivy.)
Water and moisture manipulation: The ability to control, generate or absorb water.
Weather manipulation: The ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, ocean currents, etc.) or control the intensity of the weather.

(To be continued in the next post)
 

Sybille

New Member
Energy manipulation: These powers deal with energy generation, conversion and manipulation.

Concussion beams
: The ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.
Energy blasts: The ability to expel various forms of energy from the body.
Energy constructs: The ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy. (Kind of like the Esper from Wildstar.)
Energy conversion: The ability to absorb one form of energy and convert it into another form of energy. (Per example absorbing solar energy and turn it into electrical current...But from your hands, so it's much cooler and solar panels.)
Force field generation: The ability to project powerful fields of manipulated energy.

Transportation and travel: abilities that help you travel from one place to the other, summon objects/people without being stuck in traffic.

Electrical transportation
: The ability to travel through electrical conduits (such as power lines or telephone lines). Can enter through devices such as televisions, electrical poles or computers.
Omnipresence: The ability to be present anywhere and everywhere simultaneously.
Dimensional travel: The ability to travel between two or more dimensions, realities, realms, etc.
Portal creation: The ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations.
Summoning: The ability to summon beings or objects for assistance. This may range from invoking simple implements to mighty familiar spirits.
Superhuman speed: The ability to move, run, fly, react, think, and sense at speeds much faster than a normal human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed. (You are the Flash!)
Teleportation: The ability to move from one place to another without occupying the space in between.
Time travel: The ability to travel back or forth through time.

Shapeshifting: Ability to change appearance or body structure.

Animal morphing
: The ability to take on animal forms. May be able to take on the abilities of the altered form.
Elasticity: The ability to stretch, deform, expand or contract one's body into any form imaginable.
Inorganic: The ability to transform completely into an inorganic substance while retaining organic properties. (You can per example turn into stone at will.)
Liquification: The ability to turn partially or completely into a liquid.
Metamorphosis: The ability to change ones physical, biological form to mimic the appearance, characteristics and/or power set of other individuals.
Size shifting: The ability to increase or decrease one's size.
Siblimation: The ability to transform into a gaseous, mist, or fog-like form.
Substance mimicry: The ability to transform into any substance touched. (Per example if you touched a diamond, then you can absorb that material to turn yourself into diamond as well while still retaining your human form.)


 

Azo-ri

New Member
Wowoweee~. That is a lot!
I may also add the traditional 'demonic curses' which really goes with the TSW themes.

Can be found here.
 
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